Little update and a bit of a downer I got the email the Fruitjam is back in stock however when I reach shipping I was shocked and I said nope. Shipping the board was going to cost as much as the Fruitjam itself so needless to say I'm not going to pay that much to ship and will now be actively looking into other offering or at least something local.
If I had the time I would spin up my own and use the Raspberry Pi Radio module rather than the ESP module.
Oh a different note I've made changes to the PT52, for the RP2350 using EGA graphics I've added the ability to use a back buffer for hopefully smoother animations this is optional and will consume 64,000 bytes of internal Ram when in use. I've started to map out how the program framework should work (The LÖVE 2D work like) I'm thinking that if you try to run a directory it will attempt to you the framework and look for the main.lua otherwise it will work as normal.
looking at some other frameworks the update function that is called is either called a fixed timing or delta time is passed as an argument. I'm not sure exactly at this point how fast this will all run and realistically calling update 60 times a second might be a huge stretch.
the basic idea is the main.lua should define 3 functions init called once when the script starts up. update this is called repeatedly before draw
anyways this is the update. Thanks for following along
If I had the time I would spin up my own and use the Raspberry Pi Radio module rather than the ESP module.
Oh a different note I've made changes to the PT52, for the RP2350 using EGA graphics I've added the ability to use a back buffer for hopefully smoother animations this is optional and will consume 64,000 bytes of internal Ram when in use. I've started to map out how the program framework should work (The LÖVE 2D work like) I'm thinking that if you try to run a directory it will attempt to you the framework and look for the main.lua otherwise it will work as normal.
looking at some other frameworks the update function that is called is either called a fixed timing or delta time is passed as an argument. I'm not sure exactly at this point how fast this will all run and realistically calling update 60 times a second might be a huge stretch.
the basic idea is the main.lua should define 3 functions init called once when the script starts up. update this is called repeatedly before draw
anyways this is the update. Thanks for following along
Statistics: Posted by DarkElvenAngel — Sat Sep 06, 2025 12:25 am